Best simcity buildit block layout3/21/2024 ![]() Once you save up some cash, plop a second gambling house, then outfit it with the lounge, blackjack tables, and nice rooms modules for the same reason, just to target the medium-wealth tourists. You won't see too many medium-wealth tourists in that gambling house with that combination, but you'll be maximizing your profits for low-wealth tourists. For example, if you place a gambling house and want to focus on low-wealth Sims to get you started, consider adding the comedy club (to attract more low-wealth tourists), nickel slots (to increase the casino's low-wealth gambler capacity), and two cheap rooms (to allow the tourists a place to stay overnight) modules. ![]() Generally speaking, you'll want to focus on one wealth type. To compensate, add some modules check the individual building pages for more information. If all the nearby cities are full of high-wealth Sims, you might have a little difficulty starting out, although realistically, most cities have some low- and medium-wealth Sims even if the city in whole is rich.Ī casino by itself tends to have trouble making money, even if it attracts tourists well. gambling houses can only draw low- and medium-wealth Sims, whether that means tourists or your own citizens. If you can't simply place the casino near the highway, try to centralize it, and even consider having one road that leads only to the casinos and mass transit hubs.Ĭasinos draw tourists of specific wealth levels. Placing your casino area near the highway is wise, but maybe you have some sea for eventual ferries or a rail for a train station eventually (or both!). Sticking it all in the middle of town is dangerous for the aforementioned traffic problems. The location of your “gambling area” is important, of course. When you can, try to create a special gambling area that will hold the majority of your casinos, then plop it. Be sure to have plenty of room for commercial zones, as you'll need at least 21 commercial buildings (of any density) to unlock the right to place your first gambling house. Once you've got your plan down, start your city as normal. However, you'll want make sure your neighborhoods and blocks are set up so they can take bus stops eventually. If you plop a bus depot right away, it'll be an unnecessary expense. ![]() This doesn't mean you need to throw down mass transit immediately, only plan for it. Check out the traffic page of the wiki as well: remember that intersections with streetcars is a bad idea due to an AI issue! For any place that you think has the remotest chance of seeing a lot of traffic, be sure to place avenues rather than roads so you can later upgrade to streetcars. Create your initial avenue to be the main thoroughfare through the city, and be sure that the streets that branch off are at least medium density. Don't make an intersection right at the highway unless it's simply a T-shape, as your Sims will bottleneck there. Right off the bat, set it up with mass transit in mind. The main problem that advanced gambling cities sees lies in traffic problems: if your tourists can't get to the casinos, they can't spend money there! Therefore, your gambling city's plans need to start before even plopping your first gambling house. If your intended gambling city is the first in its region, you can still make it work, but you'll eventually hit a glass ceiling. Some tourists can spawn in from nothingness if you have an international airport or municipal airport, but in general, you'll need other connected cities in your region to produce enough tourists for your gambling city. ![]() While gambling attracts your own citizens to spend money in your casinos, you won't maximize your profits unless you also attract tourists. My goal is 1.5 million.Before plopping buildings and suckering Sims who bet against the odds, you'll need to plan. I can boost this to 700k or more after all my upgrades from this area are done and with more parks. I've currently 650k (counting the destroyed buildings). ![]() They give a nice look to the city and quite a boost to population. I did group some residences to make mini condos that usually is not so common in real life, but I have vertical and horizontal streets.Īdditionally, I have PLENTY of room for parks in my city. My city for instance, has not a fixed and simetric street layout. If you are looking for an efficent but fake/ugly city, go ahead :P They all look a screenshot taken from the same spot. I took 4 screenshots of the person's 4 pairs of Universities. I've someone on my FB that has 2.51 millions population, using a similar layout to this one from SC Buildit site.
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